Thursday, March 28, 2013
Wednesday, March 27, 2013
I'll probably be adding some weight to the base, with the addition of the head (which is metal) and when the staff is attached permanently (spear head is also metal) it will be very top heavy. I also mounted him on the correct base but wish I would have went with a larger base. Maybe I'll use him when I play but most likely he'll just be sitting on the shelf looking cool haha
I had a little extra time left after mounting the head and clearing it (got all the air brushes fully cleaned and put back together) so I worked on the warp flames a bit. Man those things are annoying me to no end. I want them to look very smooth and flowing, alive like fire but with the shapes and the fact that it needs to look good 360 degrees makes it very tough. I've tried three different looks so far and this is finally starting to look like something I might like when finished. Might not look like it but there is a lot of blending going on in there haha
Tuesday, March 26, 2013
Monday, March 25, 2013
Friday, March 22, 2013
Thursday, March 21, 2013
Here is a list of the colors I use for Red Gems.. and that will be the base of this Tut but really it doesn't matter what color you use just pick three shades going from dark, mid to light and a highlight.
Mid Color - Scab Red or Gory Red (VGC)
Light Color - Blood Red (now Evil Sunz Scarlet) or Bloody Red (VGC)
Highlight - Golden Yellow or Golden Yellow (VAC) haha
White - Which ever you choose
I use inks a lot when working on gems as it gives an iridescent look with some transparency. I use a mix of old Citidel Inks that I still have left and Daler Rowney when I had to replace them.
Plasma Red (not pictured above)
Magenta (not pictured above)
It might look like a lot of colors but it really makes a difference and it doesn't take too long to give you a nice looking finished product.
**Click on the images below to enlarge if you are having trouble seeing the gem**
1. Start with Mech Red and paint the whole gem
2. Apply your light color to the bottom 2/3 of the gem. You also want to work at an angle, go diagonally from top left to bottom right.
Here is a diagram I whipped up to help show the directions I'm talking about ..
Monday, March 18, 2013
I was getting DA'd out so primed up a few Eldar to paint which made me feel better. So hard for me to focus on one thing I swear. If I have the strength tonight I'll take some more pictures for the Gem Tut. The Farseer has one on his back that needs to be done.
Friday, March 15, 2013
Kill Team Rules - Updated March 2013
There are a good bit of changes this time around. I added a lot of information reguarding Coherency and what it will give you. There are a lot of rules that get broken being a unit of one so I added some more details and rules in for that.
I also more fully described rules for things that have remained the same but seem to cause some confusion. Rules for shooting and assaulting movement. Gave Orkz access to some Nobz and put a cap on how many bikers can be used per army.
The biggest change I made is going back to the random bonus objectives will only be bonus points or bombs. People were ignoring them because they were scared a Baddie or bomb would be their choice. So the baddies were held in check, not this time. Every time a model runs within range of a building they will have to roll and see if something awaits them. This will put more stuff on the board so this will be tested the next game we get in.
I also added in the rules for NPC Snipers and how they will fire at targets. I changed this during the last game and they did very little. This time they won't shoot at what they can't see or hit.
Thursday, March 14, 2013
With the new booth area done I wanted to spray something but it was too late and I was too tired so I just painted at the table a bit until my son figured it was time to get up again. I knocked out another DA Tact and added some colors to the BA.. it's not a ton but I was pretty tired haha.. My Son has been battling us at night this whole week and it's taking it's toll on us!